General update (July 2021)


I heard you wanted some updates, so I put some updates into some updates, so you can read about updates while you're reading updates.

I thought it was time to give a general update regarding Mycorrhiza while we're getting closer to a second demo release. If you've been following our Twitter then you know that we haven't been slacking (though even if you have, this post will very likely still have some interesting new info for you).

We've been working on some new UI

Here we have a new menu! The old one looked a bit plain and didn't add much to the manga aesthetic. But now it looks more manga-esque. Especially thanks to the horror panels that our CG-artist BlackWingBinLan donated from his manga!


We've also implemented a new quick menu that doesn't take you out of the game quite as much and supports the manga aesthetic. Our programmer AlfredPros really outdid himself! I was there, live, watching over his shoulder essentially, so I know how much work it was. It was definitely worth it, though!

We've been adding some new animations

To make things more dynamic and immersive, we've decided to add some more spice to everything.

This includes the disorienting blur effect-


- as well as the CGs (depicted: everyone's favorite doggo)! I'd like for us to get just as creative with the other CGs so they're not too same-y animation wise, but we'll have to see how much far we can take it.

We've been making steady progress on door 1 redos + sprites!


We've been hearing your feedback and have been implementing quite a few things to make Mycorrhiza more enjoyable, as well as making general quality of live improvements. This of course includes everything we've shown above, as well as *drum roll* some new sprites! Pretty much the biggest pet peeve people had were with the sprites, so it made sense to commission some original sprites after all. And wouldn't you know it, our CG artist BlackWingBinLan offered to work on them! We won't show them here just yet, they'll all be introduced in their own post. But I'm sure that you'll like them!

Above you can see a new door 1 CG. If you've played the game then you can likely guess where it will appear: During the part where Scott has the choice to eat or not to eat the strange plant. If he does, his body starts warping (into a Rotini as a commenter on reddit has humorously pointed out).

We've been making steady progress on door 2

Writing adjustments have been finished, so we're all good on that front! Those were especially important since I got the feeling that people enjoyed the more interactive moments of the first door, which was something that the second door originally lacked. All that's left is asset creation and implementation, as well as some testing afterwards. Lots of things have already been implemented, including BGs and SFX but there are still some new things left to add, some new music to compose and some new CGs to draw.

At first it was unsure whether there would be another demo after door 2 was done, though I've always felt that getting some new valuable feedback after all the new implementations would be a huge help. So there will indeed be a second demo, but we're not sure when it'll be out yet! Hopefully rather sooner than later, though! We'll definitely keep you posted!

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If you'd like to receive more regular updates then you should check out our Twitter (@MycorrhizaVN)! It's quite a bit more active and we always have some new things to share and some horror manga to chat about. See you there!

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Comments

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(+2)

Yaaaay! Super excited for Door 2! And also, I love the updates. The menu looks great and also the additions to the art. Keep on keeping on! 😁